We simulated a battle royale but with indie game characters. Sorry in advance.

We simulated a battle royale but with indie game characters. Sorry in advance.
Is "cosy" a genre? A theme? A vibe? Are all cosy games broadly the same, or is it just a blanket term that can refer to any game without a central combat mechanic? Is "cosy" even still a valid classification now that we've moved so far past all major new titles being, essentially, Doom with a different paint job?
Liam recently sat down with Davey Wreden (The Stanley Parable, The Beginner's Guide) and Karla Zimonja (Gone Home) to chat about Wanderstop, their recently released game about a burned-out warrior attempting to find solace by running a tea shop in the woods.
Liam sits down with Rachel Noy, Oli Clarke Smith & Phil Crabtree from Kaizen Game Works to chat about the development of Promise Mascot Agency and to reflect on Paradise Killer five years after its release.
We chat about everything we've been playing in January 2025!
Liam chats to Reviews Editor Ed Thorn about his history with games, how he became a games journalist and the challenges of balancing indie game coverage alongside more financially stable AAA content.
Christmas is almost upon us, and before we ring in the New Year with our GOTY picks, it’s time for the Indieventure trio to pour themselves a generous glug of mulled wine and reflect on the year as a whole as it pertains to indie games.
On their first podcast anniversary, the gang cracks open the mailbag to answer your questions.
Liam chats to Xalavier Nelson Jr. about his career in video games, his motivations behind the creation of indie studio Strange Scaffold and what it's like to be a notable figure in the indie gaming sphere.
This week sees all three of us being extra excitable since — for the first time ever — we got to record an episode in-person! The lack of Discord delays and occasional internet outages really...