Hello to everyone except Mr. Mime specifically.


Hello to everyone except Mr. Mime specifically.

The gang give their verdict on Blue Prince, a puzzle roguelite that has established itself as this year's indie darling.

Is "cosy" a genre? A theme? A vibe? Are all cosy games broadly the same, or is it just a blanket term that can refer to any game without a central combat mechanic? Is "cosy" even still a valid classification now that we've moved so far past all major new titles being, essentially, Doom with a different paint job?