And so we’re back from outer space (or wherever it is Indieventure hosts like to go on holiday). Yep, after our little recording hiatus – seamlessly covered for with pre-recorded Pokémon chat, bet you didn’t...
And so we’re back from outer space (or wherever it is Indieventure hosts like to go on holiday). Yep, after our little recording hiatus – seamlessly covered for with pre-recorded Pokémon chat, bet you didn’t...
Not only do we have a fresh lick of paint, we've also been playing some cool indies. How do you feel about THAT?
Thanks for bearing with us listeners! After various real life events necessitated we take a month-long hiatus, we’re happy to be back with a new episode, and what better way to kick off season whatever-we’re-on-now...
It's looking to be a stacked year already. Holy hell.
The Indieventure gang get gabbing about their top indie picks from 2025!
PLUS: A stressful medical drama, an annoying Switch game, and a unsatisfying conclusion to a beloved storyline.
This episode we take on the role of indie game sommeliers, recommending complimentary pieces of media that pair perfectly with your indie game of choice.
With the recent launch of the Switch 2, the gang has a chin wag about the history of indie games on the handheld's predecessor, the OG ✨Nintendo Switch✨.
We finally put 2024 to bed with a chat about the BAFTA Games Awards and some final recommendations from the year that was.
Is "cosy" a genre? A theme? A vibe? Are all cosy games broadly the same, or is it just a blanket term that can refer to any game without a central combat mechanic? Is "cosy" even still a valid classification now that we've moved so far past all major new titles being, essentially, Doom with a different paint job?